A modern Eve Online server emulator written in JavaScript using Node.js
- JavaScript 96.4%
- PowerShell 1.3%
- Rust 1.3%
- Python 0.8%
- Batchfile 0.2%
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| doc | ||
| docs | ||
| externalservices/market-server | ||
| scripts | ||
| server | ||
| tools | ||
| .gitignore | ||
| BuildMarketSeed.bat | ||
| evejs.config.local.json | ||
| LICENSE | ||
| package-lock.json | ||
| package.json | ||
| Play.bat | ||
| PlayDebug.bat | ||
| README.md | ||
| StartMarketServer.bat | ||
| StartServer.bat | ||
EVE.js Discord server: https://discord.gg/KMuJrMDEBa, Come and say hey!
Thank you to John, as well as many other contributers who kept this project going, and helped development chug along! You will always be appreciated :)\\
EVE.js is an easy-to-use server emulator for EVE Online. This release supports EVE 24.01 build 3396210, validated against the client and static-data export available on 16th June, 2026.
Quick server startup:
- Run StartServer.bat
- First run downloads the public EVE SDE and creates the local database under
_local\gameStore.
- First run downloads the public EVE SDE and creates the local database under
2. Play.bat
To rebuild the local database manually, run:
tools\DatabaseCreator\CreateDatabase.bat /force
Market setup
- Run
InstallRustForMarket.batinside/tools - Run
BuildMarketSeed.batinside/tools/market-seed(if you prefer to use the GUI version, run the script ending in...Gui.bat) - Run
StartMarketServer.batinside the root project directory. It's recommended to only seed Jita + New Caldari, because eeding the entire universe will take some time
Other Guides
- Start here
- Launcher guide
- Optional market setup
- Market seeder guide
- Troubleshooting
- Tools and admin basics
- Feature audit
Lots works, lots does not.